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Video games are like porn

Video games are like porn published on 1 Comment on Video games are like porn

Yep, I’m going to make the comparison. But perhaps not how you think. I am not talking about this:

Is the overuse of video games and pervasiveness of online porn causing the demise of guys?
Increasingly, researchers say yes, as young men become hooked on arousal, sacrificing their schoolwork and relationships in the pursuit of getting a tech-based buzz. Every compulsive gambler, alcoholic or drug addict will tell you that they want increasingly more of a game or drink or drug in order to get the same quality of buzz. Video game and porn addictions are different. They are “arousal addictions,” where the attraction is in the novelty, the variety or the surprise factor of the content. Sameness is soon habituated; newness heightens excitement. In traditional drug arousal, conversely, addicts want more of the same cocaine or heroin or favorite food. The consequences could be dramatic: The excessive use of video games and online porn in pursuit of the next thing is creating a generation of risk-averse guys who are unable (and unwilling) to navigate the complexities and risks inherent to real-life relationships, school and employment.

I’m talking about this:

As a gamer, I do not play Batman: Arkham City to protect Batman. I don’t play it to admire Batman, to lust over Batman, to root for Batman or to vindicate Batman. I do not, in short, play the game for any reason that depends upon the relationship between me the individual gamer and Batman the character on the screen. I play Batman because, ludicrous though it may be, I GET TO BE THE GODDAMN BATMAN. And the game succeeds at that, because the game WANTS you to be the Goddamn Batman. The way the game feeds you information is specifically designed to minimize any intrusion upon that blessed illusion of identity. Back to the Kotaku article, and the line I want to focus on: “When people play Lara, they don’t really project themselves into the character.” Now, for one thing, I’d love to know where the heck that supposed information comes from. I know plenty of female gamers who DO project themselves into the character. But for the sake of argument, let’s suppose that ‘when people play Lara’, what’s really meant is ‘when male gamers play Lara’. It seems to me – and I could be wrong – that the approach here has been to try to capitalize upon the supposed disassociation between male gamers and Lara Croft. Instead of helping the player immerse themselves in the character (as was done with Batman above), the male player is encouraged to see himself as a sort of benevolent deity separate and apart, a guardian spirit who not only guides Lara’s actions for her benefit but protects her from bad guys. If true, if if iffety-if IF, this is a frigging tragedy. And it’s moving in the opposite direction from the one we should be moving in. The game should be doing its utmost, through all the subtle tricks of the games writer’s art, to immerse us in Lara’s character, because Lara Croft kicks arse. Being Lara Croft should feel as exhilarating as being Batman, or Nathan Drake, or any other character whose skin we really get inside. We shouldn’t have our role as The Gamer defined for us as if we were a separate character.Furthermore, forcing male gamers out of Lara Croft’s shoes is encouraging them not to empathise and identify with a female character. That’s a hell of a waste. There are so many stories that could be told from a woman’s point of view, so many narrative doors that could be opened here, and yet we’re told that we have to default to a presumed ‘male protector’ point of view even when the lead character is female? 

To deny that the porn viewer projects him/herself into the corresponding role on the screen is folly. Likewise to deny that the video game player projects him/herself in the same way. Sure, it’s possible to separate yourself from that person whose back you continually watch as they cavort through temples, jungles, military bases, alien deserts, and dystopian city streets, or whose gun barrel you stare down while doing this. But it’s better all around if you really become that character while you’re playing. And if the reason for suddenly pulling up on the reins on that impulse is because the character in question is female, well then… male gamers, take a moment to think about how often we females do that in reverse.

If you’re wonder what the fuss is about Lara Croft, these should help:
Lara Croft and rape stories: breaking down the bitch
Tomb Raider Creators Deny Attempted ‘Rape’ Scene Is An Attempted Rape Scene
Lara Croft Will Be Threatened With Rape In the Next Tomb Raider—But Don’t Worry, Guys, You Can Rescue Her
An Open Letter to the Guys Who Told Me They Want to See Lara Croft Get Raped

I’m going to break the rule of “People who haven’t played a game really should refrain from commenting on the ethics/propriety of things depicted in it and how they’re depicted, no matter how much they know about it otherwise, and even if they’re avid players of all kinds of other games.” I believe that rule is important because Combat for the Atari 2600 involved mass slaughter on a grand scale, even though it was conducted by shooting small squares at larger formations of squares, and you simply can’t literally describe what it’s possible to do in most video games that people of all ages (above, you know, six or so) enjoy without making them sound like exercises in sadism and terrorism. So it’s imperative that the person doing the describing must have a good handle on the context of the event being described, what it looks like, what the mood is, what it’s possible for his/her character to do, what they can earn points/achievements/whatever for doing, even what music is playing…that’s all important. Context is key.

I’m going to break that rule to say that it’s not necessarily a bad thing to depict a female character– your female character– as being threatened with rape in a video game. Though if you’re going to do it, people far old than six should be the ones playing. And I think that it shouldn’t be the occasion for people who would ordinarily be thinking and acting as if they are their character to suddenly disassociate themselves and because that character’s “protector.” Yes, I know I say this in a culture in which there’s no shortage of guys who will refuse to play a female character, flat out. But when that’s the only option; when the choice is either to play a woman or not play at all, well….who knows?

Here’s the trailer, if you’re interested. SFW, no actual rape depicted:

Defenders of male imagery in gaming strike back

Defenders of male imagery in gaming strike back published on No Comments on Defenders of male imagery in gaming strike back

So, some of the people who took exception (let’s call it that) to Anita Sarkeesian’s “Tropes vs. Women” Kickstarter project— which has now been officially funded, to the final tune of $158, 917– have started a project of their own. It’s going to be another web video series, called “An analysis of male roles and misandry present in modern video game media” and hosted at Indiegogo rather than Kickstarter (I don’t know why they made that choice exactly, but was interested to learn of another fundraising site with slightly looser rules about what kind of projects are allowed. So far as I can tell though, theirs would’ve fit Kickstarter’s rules just as well.)

I’m interested. How could I not be? Misandry’s a real thing. Distorted, harmful stereotypes of men are a real thing. And they exist in video games, no doubt.

What’s the problem? Well…I watched the Google doc discussion in which this project was originally planned on Wednesday. So did Kirk Hamilton of Kotaku, apparently, which resulted in this article— and in the document eventually being deleted and replaced with a message to Kotaku notifying them that their journalism sucks (sorry, “sux), accompanied by a couple of bukkake pics which detracted slightly from the stated mission of fair and honest analysis of sexual stereotypes. The Indiegogo page explains:

In regards to the article in Kotaku that (voluntarily or not) attempted to disproved [sic] our credibility and undermine the project: the Google document that was flying around was, indeed, originally a way for the project leads to coordinate what the project was going to be about – for transparency, we left our document open for anyone to view and edit: A terrible mistake when the link was leaked in a group chat of 100+ people! As soon as we found out (as we were well beyond the stage of using the Google doc) the document was removed post-haste after being heavily vandalized with porn gifs – although, too late, somebody had tipped off Kotaku about it. We apologise deeply for the situation.

Hmm.

Here’s the thing– I don’t know for sure and so can’t say, but I’m just guessing that Sarkeesian’s project is going to include some discussion of male tropes as well, because male and female tropes tend to show up together. You know, because the male power fantasy and the female sexual fantasy kind of depend on each other. I’m guessing that her project is called “Tropes vs. Women” and not “Sexist Tropes” because she thinks the ones about women are more harmful, not to deny that tropes about men exist. The statement of intent for the new, male-trope-specific project reads:

With the recent boom of indie game developers, videogames have become easier and easier to produce, something that used to take years and millions of dollars can be done with a zero budget in a matter of days with the same cultural impact and mainstream audience potential. So what happens when such a morally unrestricted form of entertainment starts accidentally spreading the wrong values?  This video project will attempt to shed some light on the tremendous lack of variety in male character design, and how detrimental this becomes to a blossoming society that is growing accustomed to video games as a very real part of their lives. Such stale and stagnant design clashes vividly with the rainbow of personalities that are so abundant in real life, and seeing as how the hardware necessary has been available for a good few years, isn’t it about time that video games reflected the diversity of their audience?

Yes! Yes, it’s about time. And frankly I’d love to hear suggestions about how this can be accomplished, about the “rainbow of personalities” currently missing in male video game characters that really should be depicted. Also presumably a rainbow of physical appearances, but that wasn’t mentioned.

It’s just…well, this isn’t the most confidence-inspiring launch for such a project. It looks, on the face of it, like a bunch of dismissing, deflecting, and derailing. But I’d be happy to be mistaken about that.

“You don’t think you can beat her without a cheat code.”

“You don’t think you can beat her without a cheat code.” published on No Comments on “You don’t think you can beat her without a cheat code.”

Jay Smooth on the whole tropes vs. women thing:

Sexist trolls, meet Streisand Effect

Sexist trolls, meet Streisand Effect published on No Comments on Sexist trolls, meet Streisand Effect
Not the kind of video game troll
I’m talking about

It’s now nearly the end of the funding period for Anita Sarkeesian’s Kickstarter project “Tropes vs. Women in Video Games,” and it has raised more than $100,000 over its initial goal. I don’t want to detract from the validity of the idea itself or her ability to present it, but can’t help but guess that a big chunk of that is from people who are sympathetic to the harassment she’s had to deal with. Misogynistic trolls have in this case performed a Westboro Baptist Church-like function in drawing attention to something they hate through sheer petulant anger, and managing to help it flourish in the process. You’re probably familiar with the WBC, but maybe not the fact that a lot of their protests (which they announce in advance) have been the occasion for fund-raising for gay rights groups that would not have otherwise received that money. In the same way, Sarkeesian’s project has received far more attention than it probably otherwise would have due to the douchebaggery of its opponents. That’s great for the project itself, which has become significantly more ambitious in light of the ballooning donations, but it has also elicited some interesting reflections from feminist observers.

Becky Chambers at The Mary Sue:

The comment I have seen repeated most often in conjunction with these stories is something I have wondered myself: What can we do about this? That’s a difficult question, and though I don’t have the faintest idea of what to do about the internet at large, I believe the climate within the gaming community, at least, could slowly be improved through the joint efforts of both developers and gamers. Developers, you are free to tell whatever stories and portray whatever characters you want. You have no fight from me there. But when you create a character, think about the message you are sending. Think about the example you are setting for your fanbase. Think about hatefests like the ones detailed here, and consider how your work might be encouraging them. Take, for example, the uproar against the Hitman trailer. Rob Fahey at GamesIndustry expertly tackled this one last week in an article entitled “Can’t We Discuss This Like Adults?” 

Let’s be absolutely clear that it’s [sexualized violence] which is the issue. It’s not the fact that there are nuns in the game who then turn out to be sexy nun assassins in suspender belts. You want sexy nun assassins in your game trailer? Be my guest. It looks ridiculous, and I don’t see them getting much assassinating done while wearing those heels, but if you think your target audience is the demographic slice of people who get turned on by poorly CG rendered assassins in habits and stiletto heels, go for it. Nor is the issue the fact that Agent 47 commits violent acts against women. He’s a hitman, assassins are attacking him, he kills them. That’s not the problem.The problem is the interaction between those two things. The thought process of the creators of this trailer is naked for the world to see. Gamers like sexy women. Let’s have sexy women, and let’s make them sexy nuns because that’s edgy. You know what else is edgy? Having the dark anti-hero kill women, rather than the usual faceless male soldiers and thugs. That’ll get headlines. Let’s do that.
…The imagery is deliberately powerfully sexual. It’s also deliberately powerfully violent. Square Enix intended both of those things to be present in the imagery. I don’t think (wishful, perhaps) that they quite intended their interaction to be so horrific. In a society where 1 in 4 women will experience domestic violence, Square Enix just released a video of violence against women presented as sexy and fetishised. That’s the issue. 

A few days after that article was posted, Hitman developer IO Interactive apologized for the trailer, tellingly stating that they were “surprised” by the negative reaction, because all they had intended was “to make something cool.” So, developers, consider your audience, and consider the social climate you’re wading into. Make your mark, but do so wisely. Remember the lessons of Spider-Man: With great power comes great responsibility. You can ignore that, if you want. That’s your right. Only you can decide where the line between censorship and consideration lies. It’s a hard question, but it’s one that you need to ask yourselves with every game you make.

Alyssa Rosenberg at ThinkProgress:

But the whole incident is a reminder of how deeply some men are invested not simply in the structures that provide them tangible advantages, but in the conventions that let them wallow in culture that indulges their worst, stupidest impulses. And if folks are willing to fight this hard against someone doing criticism of culture, there are others who will do worse to preserve the laws that give them privilege in the world. Culture in this area, as in so many others, is a canary in a coal mine. And women who complain about online harassment aren’t being oversensitive: they’re trying to stop an ugly cycle before it spirals out of control. Both psychologically and substantively, it’s key to our ability to do our work. 

Jessica Coen at Jezebel:

We received a tip about this story last week and, to be honest, I shrugged. We didn’t cover it. My job involves reading hundreds of emails and thousands of headlines every day and, ultimately, making a call on whether or not I should assign the story to one of the site’s writers. I usually make that call pretty quickly, for reasons having to do with gut instincts and knowing that if I don’t make a decision about something right away, it could be ages before I get to it again. So, yeah, I didn’t even blink. And now, upon further reflection, that reaction makes me feel a little queasy. Not because Jezebel potentially missed a good story (though that concern is always there, even in my sleep), and not because I decided not to assign coverage. Rather, I’m queasy because of why I shrugged: I read about Anita Sarkeesian and my immediate reaction was, “This crap happens every damn day. Nothing new here. Nothing to see. Move along.” Ugh. 

Anjin Anhut at How Not To Suck At Game Design:

Misogyny in games is everywhere and almost as old as popular games are. I love games, I work in games, I play games, games are awesome, powerful and wonderful. But the way the games industry and community treats roughly 50% of the human population is a giant festering ugly tumor, right in our favorite cultures’s face. Considering the damage misogyny in games does to pop culture and to society at large (games are a large cultural force now), I find myself always flabbergasted at the consorted and massive efforts from gamers to keep things as disgusting as they are, whenever someone speaks up against it. Instead of joining forces with people, who care enough to make games better for all of us and, yes, help women get a better standing in society, gamers get defensive. They play the victim, rationalize, become offensive and even resort to hostile attacks and vandalism. This is not helping. It is generating additional damage to our culture, in fact. Whatever the aspect of games, the community or themselves it is, they get so protective about… they are completely poisoning and deforming it, by their own misguided actions defending misogyny in games. 

Alex at the border house:

It’s nice that the number of backers doubled once news of the harassment campaign started getting around. But the video game community needs to do more. It’s well past time for the video game community to own up to and condemn the fact that there is a subset of us dedicated to organized mob harassment of people who criticize games in any way, but particularly when it comes to social issues like misogyny, racism, and homophobia. It’s time to stop rolling our eyes about how awful gamers and nerds are. We are gamers and nerds, and this is our community. If you know someone who is involved in this sort of thing, tell them that it’s not cool. Condemn this sort of behavior on forums, on Twitter, wherever you have a voice. If you don’t feel safe doing those things, then don’t (safety is most important), but if you can, speak up. This is a perfect way for allies who want to do more to do so. Let harassers know they are the ones who aren’t welcome in video games, not the people who make thoughtful criticism out of love for the medium. Games don’t belong to them, and the community has no need for people who harass and try to silence criticism.

To summon sexism, one need only speak its name

To summon sexism, one need only speak its name published on No Comments on To summon sexism, one need only speak its name

Sexism really is like the devil. If you have any doubts about its existence, you need only mention it and it will come skipping around the corner cheerily asking “You rang?” Well, except that the devil doesn’t exist and sexism does. But apart from that, they are just the same.

Anita Sarkeesian does the Feminist Frequency videos on Youtube, commenting on popular culture from a feminist perspective. I’ve only watched a couple of them, but have been impressed with what I’ve seen so far. Now she’s doing a Kickstarter project to fund a series of video commentaries on sexism in video games, which you should help fund if you’re interested in the topic. And who wouldn’t be interested in the topic?

Now, Youtube comment threads are notoriously cesspools of bigots and trolls, and bigoted trolls, of every stripe. So it’s not surprise that they came out in force when this video was posted, but the amount of bile spewed toward Sarkeesian, and women in general, is pretty shocking still. You can see a screenshot of some of it here, but I’ll warn you that reading it is pretty damn depressing. I am not going to say that they justify the claim that there’s sexism in video games, because they don’t. They just show clearly that there is sexism in people who comment on Youtube about videos discussing sexism in video games. However, I think it’s a safe bet that they’re watching this video in the first place because they are gamers, and sexism in gamers is known issue. As is sexism in video games, but judging by Sarkeesian’s previous discussions on sexist tropes in movies, and of course her outline of the topics she intends to discuss in this series, I’m betting she will have plenty of new and interesting things to say about it.

Her statement on the backlash received this far:

The intimidation and harassment effort has included a torrent of misogyny and hate speech on my YouTube video, repeated vandalizing of the Wikipedia page about me, organized efforts to flag my YouTube videos as “terrorism”, as well as many threatening messages sent through Twitter, Facebook, Kickstarter, email and my own website.  These messages and comments have included everything from the typical sandwich and kitchen “jokes” to threats of violence, death, sexual assault and rape.  All that plus an organized attempt to report this project to Kickstarter and get it banned or defunded.  Thankfully, Kickstarter has been incredibly supportive in helping me deal with the harassment on their service. The sad thing is this kind of backlash happens all the time whenever women dare to speak up about gender and video games. . .  What’s most ironic about the harassment is that it’s in reaction to a project I haven’t even created yet. I haven’t had the chance to articulate any of my arguments about video game characters yet. It’s very telling that there is this much backlash against the mere idea of this series being made.

Now, you might say “But look, this is only manufactured drama. Of course people are going to react badly to claims of sexism, because it’s just one woman complaining about nothing.” I hope you wouldn’t say that, but someone did in the comments on PZ Myers’ post on the subject:

Here’s an attractive girl, vastly more privileged than these “losers” who have no future and can’t just marry to be set up for life with a stable income, complaining about how downtrodden she is and expecting to be paid to play video games. There’s any number of worthy causes that go unfunded (remember “Dear Muslima”?), but here is this girl expecting to be paid so she can give us her opinion on video games.

Anita Sarkeesian has a Master’s degree in social and political thought and did her thesis on the role of women in science fiction and fantasy television. If the only things to be known about her were found in the Kickstarter video, it would be clear that she’s not a “girl” who wants to “complain about how downtrodden she is,” but they are not. It’s also about as obvious as an ice pick through the skull that she isn’t simply “expecting to be paid so she can give us her opinion on video games,” but even if that were the case it sure seems like a worthy thing to pay her for. Gosh, how dare a person with credentials and a track record of delivering informed and interesting views on things expect to be paid for it! And it’s not like Kickstarter is entirely about people offering to produce creative goods and services to interested parties who are willing to invest in advance, or anything. You’d think it was actually about marching up to their front doors, knocking them down, and demanding it.

Ultimately however, what’s lurking under that statement (and is made more clear further in the comment thread) is a fundamental misunderstanding of privilege and bigotry. This particular girl woman seems to be doing pretty well. After all, she’s attractive so she could marry someone for money and not have to work! Err…except that she probably wouldn’t, because being a gold-digger is supposedly a bad thing, and marrying for money tends to attract husbands who will treat you like you…married them for the money. Which is something that far more men can do than women, and that’s because of what, class? Correct– male privilege! The fact that some men can afford to buy wives is their privilege; not the privilege of women to be bought. But what about the fact that this woman remains attractive, which is a benefit, and educated, which is a benefit? How is she in a position to complain to anyone about how “downtrodden” she is?!

Well, she isn’t. Complaining about being downtrodden, that is. She might be downtrodden, but it’s impossible to tell from the video, and more importantly it doesn’t matter if she is or not. This complaint assumes that if you’re going to say that a privilege exists, it must benefit all members of Group Y to the detriment of all members of Group X. If there is a single member of the latter group who is obviously better off than any members of the former, then this “privilege” thing is bogus! Well, no. Privilege is a general and often unacknowledged advantage that members of a group have by virtue of being in that group, usually one that they had nothing to do with being a member of in the first place. The fact that there are individual members of minority groups who enjoy respect from others and a high standard of living does not mean that a majority privilege does not exist, and the fact that the majority privilege exists does not mean that every last member of that majority will enjoy such in a tangible way. It’s entirely possible to be a member of the privileged majority and still be…well, a loser.

Which is why the comment above misses the point so badly– yes, it’s probably true that a good number of the people now threatening violence against Sarkeesian over her audacity to propose making a series of videos about sexism in video games are males who are not doing so well, generally. Who thought life would bring them opportunities and benefits that they didn’t receive, and therefore are unable to see that many if not most of them are playing on life’s lowest difficulty setting, to use John Scalzi’s almost frighteningly prescient metaphor. If you want a more elaborate explanation of how being a straight white male is a privilege, as told by a straight white male using gaming terminology, accompanied by further evidence of exactly how unacknowledged it can be, check out that essay and some of the replies it has received.

It’s funny to think that a person would need to be “downtrodden” in order to justifiably speak about sexism in video games, anyway. How would mis- or under-representation of women in a game oppress women to the point of making them poor, unhealthy, hated, or otherwise leading a miserable existence? I can see an MRA (how unfortunate that “men’s rights advocate” has come to refer mostly to misogynists who deny the existence of misogyny) replying to this by saying “That’s the point. If it doesn’t oppress you, what are you complaining about?” (Actually, they would probably say “That’s the point, bitch.” But you get the idea.)

Well, fortunately that objection amounts to a false dichotomy. We don’t have to stop caring about things like the wage gap, rape victims being blamed for their own attacks, sex trafficking and so on in order to also care about how women are depicted in things like movies and video games. Isn’t that grand? It’s also important because media, including video games, both shapes and reflects how women are viewed in the culture where it appears. So women– so everybody— has an interest in presentation in media not being bigoted, whether it’s sexism we’re talking about, or homophobia, or racism, or any other form of slanted and unfair depiction of real people who exist in the world. And there’s also the fact that, as Sarkeesian notes, video games can help develop certain skills and are fun to play, and as a player it can really suck to play one that depicts people like you absurdly and insultingly. 47% of video game players are female so their impressions and comfort obviously matter, but not feeding male players distorted messages about women also matters. I can testify from my own experience that interaction between players often contains enough sexism, racism, and homophobia on its own without the game itself encouraging such.

I asked at the beginning of this post who wouldn’t be interested in the topic of sexism in video games. If your answer was “Me!” then I hope something between there and here might have sparked some. If not, well, I’m impressed you made it to the end regardless.

Q: Who whines more than a feminist?

Q: Who whines more than a feminist? published on 2 Comments on Q: Who whines more than a feminist?
Ji Firepaw: Reformed cad

A: Why, whiners whining about feminists, of course!

1. A calm, well reasoned but pointed piece runs on WoW Insider criticizing the fact that a male NPC quest-giver in the Mists of Panderia beta greets male players by complimenting them on their strength, but female players with “You’re some kind of gorgeous, aren’t you?”

2. Blizzard alters the quest text so that the character simply tells male and female characters alike that they appear fit for battle.

3. Players throw a raging fit on the game’s feedback forum declaiming the power of a few “PC” feminists to ruin everyone’s fun with their hypersensitivity. The first post in the thread is marked as “highly rated,” and the thread is currently at 45 pages and counting. All to bitch about a slight modification to make an NPC not sound like a lecher and strike a small blow against the male power fantasy/female sex fantasy dichotomy.

Yeah, I’m sure it ruined the game for you…this thing that you never would’ve missed if the dialogue had been different in the first place, and which doesn’t bother you so it must not bother anyone. At least, not anyone who isn’t a raging PC feminist, and we all know they don’t count. Well, except to get a good whine on– they’re excellent for that.

The video WoW Insider included with their commentary isn’t specifically related, but is awesome and deserves a watch:

Weekend web readin’, special edition: religion in video games

Weekend web readin’, special edition: religion in video games published on No Comments on Weekend web readin’, special edition: religion in video games

From Game Front, Questionable Religious Content

Money quote:

The game industry as a whole sends a really ridiculous message when it backs away from religious commentary. It’s an industry where beheadings, total body disruption, overt sexuality and jokes about poo run rampant, but where everybody gets suddenly very timid and serious whenever religion is brought up. I hate this idea that you can cut off heads, you can shoot old people in the face, but you can’t ever mention a real world religion. That is an absolutely bloody ludicrous position for an industry to be in. If I had to choose between murdering a person or criticizing a Biblical story, I know which one I’d pick as the lesser of two evils. Yet the videogame industry has it the other way around — depictions of extreme violence are acceptable, depictions of religion being imperfect are not.

From Gamespot, Escape from Mount Stupid: Religion 

Money quote video:

From Lousy Canuck, Religion in video games: more problematic than reality?

Money quote:

There are most certainly video games that laud faith, that reward peaceful resolution to conflicts, that equate being good with being angelic and being evil with being demonic, that operate morality as a binary sliding scale where your choices are between saving the box of kittens, or exploding them with a fireball spell. These games reify the morality as set forth by the Abrahamic religions, as with the BioWare offerings, or they ignore it altogether to present a wholly secular system for punishment as with the Elder Scrolls games. And yet, in many or all of these fantasy offerings, these deities actually exist within the context of the game world. They have tangible effects on the plot and characters and leave evidence for the players to collect and use as they see fit. It is only in this way that video games’ depictions of religion are generally problematized. No religion here in the real world can make any such claim to evidence. Otherwise, religion’s influence on humanity (or whatever race exists in the particular game world) is pretty much described to a tee in every one of the games Perreault examined.

Cultural relativism in gaming

Cultural relativism in gaming published on No Comments on Cultural relativism in gaming

Here you go:

The specific subject that MovieBob talks about is an incident involving a man named Aris Bakhtanians, who was confronted for publicly verbally sexually harassing a female player who he was coaching in a video game reality show. In brief, Aris defended his actions by saying that sexual harassment is part of the fighting game community, and that if you remove sexual harassment, it is no longer the fighting game community. 

Here’s where MovieBob attains Super Bigot Fighting Hero status. MovieBob doesn’t take (much) time addressing the specific instance for which Bakhtanians was criticized. Instead he opens up a dialogue about the argument itself – its weakness, its lameness. He points out that this excuse is used to justify many forms of racism, sexism and homophobia. He takes to task similar arguments like “It’s just how things are” and “This is the last place that it’s okay to talk like this.”

Tony Perkins fears the crossing of light sabers

Tony Perkins fears the crossing of light sabers published on No Comments on Tony Perkins fears the crossing of light sabers
“Give yourself to the Dark Side…yes,
your thoughts betray you.”

From Opposing Views:

On his daily radio broadcast, Family Research Council president Tony Perkins attacked the video game ‘Star Wars: The Old Republic’ for allowing same-sex relationships: “In a new Star Wars game, the biggest threat to the empire may be homosexual activists!” Stephen Reid of Bioware, the game maker, recently announced that players could have “same gender romances with companion characters” as part of “a post-launch feature.”

Nothing in this story is shocking. It’s not shocking that SW:TOR is allowing for romantic relationships between your character and same-sex NPCs (non-player characters) because this is Bioware. The same or similar options were available in Mass Effect 2 and 3 and Dragon Age 1 and 2, so if they didn’t have it in SW:TOR it would be a surprise.

Similarly, there’s nothing shocking about Tony Perkins predicting that homosexuality will be the End of All Things, though he might want to know that in this game (as in the films), the empire are…well, the bad guys. So in a world of ruthless bounty hunters and a rigidly controlling organization intent on dominating the universe, the ultimate threat is a group of people who want to live in same-sex relationships, and those who support their right to do so.

Hmm, that must be how people like Perkins perceive the real world every day. 

Nothing is worse than a princess who wants to hang out with you

Nothing is worse than a princess who wants to hang out with you published on No Comments on Nothing is worse than a princess who wants to hang out with you

On the “women in video games” front, science fiction author John Scalzi retweeted the following comment today:

Naturally, I was curious. So I tweeted back to Valente, who is herself a fantasy/science fiction author, asking for some elaboration. And she linked me to this.

Excerpt:

Zelda cracked me up hardcore, because I, like many of you, I think, remember the Legend of Zelda animated TV show. In which, at the end of every adventure, Link tried to get Princess Zelda to kiss him and Zelda was so not into it. Not so this time! Girls are miserable harpies now, no one wants to kiss them! Ahahaha, ew. Link has his revenge in Skyward Sword! Link wakes up on the morning of his coming of age ritual (AGAIN) and a letter from Zelda arrives (AGAIN) reminding him that he has to fly his big bird thing in the ritual today, and that he promised to meet her on the roof beforehand. Link makes this face like OH MY GOD YOU GUYS NOTHING IS WORSE THAN A PRINCESS WHO WANTS TO HANG OUT WITH YOU. At which point he dicks around for awhile before going to the roof and meeting up with Zelda, who is naturally concerned because Link is a lazy shit who hasn’t practiced flying his giant bird even though he has a SUPER SPECIAL ONE and has known he’d have to do this bird flying ritual test for a long time. Zelda tells her father that Link is definitely going to die because he sucks at flying. This is a valid concern! Her father goes on this weird rant about Link’s SPECIAL BIRD ZOMG and how Zelda was so jealous when Link and the bird bonded! LOLZ. He clearly means that Zelda wanted to “bond” with Link, though I prefer to think Zelda was jealous because shitty lazy Link got an AWESOME RED GIANT BIRD and she was stuck with the magical psychic aviary equivalent of a Dodge Dart.

Awesome. Go read the whole thing.